Lockdown

May 20, 2008 at 10:00 am (Game Development, Level/Environment Design, PC Games) (, , , , )

This is a tactical first person shooter for the PC platform developed for Sandia National Laboratories. I was pipeline lead for this project. My responsibilities included pushing graphics technology by implementing advanced material script and shader programs, environment design and stream-lining the flow of 3-D assets for this ambitious game.

Watch a video of Lockdown.

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