Us v/s Them

October 31, 2008 at 11:20 am (Game Development, Level/Environment Design, PC Games) (, , , , )

This game is still being developed. It draws inspiration from the 1954 Movie Them! . I’m working on the design as well as engineering side for this project.

The screen captures below show the sky dome I recently put in.

As for engineering, I have written a decal management system for bullet holes and other effects in the world. It displays the effect for a certain amount of time. Then, when its use has run out all resources that the effect used are freed, to put it simply.

Stay tuned for more on this game!

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Lockdown

May 20, 2008 at 10:00 am (Game Development, Level/Environment Design, PC Games) (, , , , )

This is a tactical first person shooter for the PC platform developed for Sandia National Laboratories. I was pipeline lead for this project. My responsibilities included pushing graphics technology by implementing advanced material script and shader programs, environment design and stream-lining the flow of 3-D assets for this ambitious game.

Watch a video of Lockdown.

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